The post-apocalyptic TV show has come back to streaming services, and it's safe to say that fans were pleasantly surprised by the excellence of its debut season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it succeeded in capturing multiple facets of the player's journey.
There was Lucy the vault dweller, striving to do the right thing and finding that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts challenging his organization's authority and causes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has completely shed any moral compass out in the contaminated badlands.
The debut season's conclusion disclosed crucial details about those responsible for the global annihilation that trapped a group of people in underground vaults for centuries. It also posed numerous mysteries unresolved for the second season – and, this time, hopes are significantly higher.
“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are thrilled with the response to the show, so now people are coming in with more enthusiasm and new expectations.”
The new season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, despite the fact that it was a bit broken at launch.
“It has a sun-baked feel, a Southwestern essence, that’s so key to that game,” says the co-creator. “That dusty, desolate iconic highway aesthetic of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it does reference the player’s journey.
The Fallout TV series is notable for its tactile feel – its production team insisted on authentic items and sets were built, echoing the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a video game, is to appear as if it’s authentic.”
Actually, virtually everything you see on-screen is real, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were apparently rather intimidating up close.
The Fallout series resonates because it is developed by accomplished storytellers who are also longtime fans, alongside the original creators behind the source material. This mutual respect for the universe is evident in the final product.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This approach will foster a different weekly discussion, something the showrunners themselves are looking forward to witness.
“It has more depth, it’s bigger, it’s more humorous, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”
Dr. Elara Voss is a tech analyst and futurist with a Ph.D. in Computer Science, specializing in emerging technologies and their societal impact.